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The bats have escaped!

In Events, Patch Notes by MindWalker Games

Happy Halloween everyone! Fixed a few bugs this patch, (also an embarrassing bug that we should have caught previously) and pushing it straight to live because BATS. And bugs. Patch notes: Bat explosions Pumpkin heads …

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New build, so much stuff!

In Patch Notes by MindWalker Games

There’s a lot here. We fell into a development pit and emerged with pumpkin heads, among other things. A lot of other things. To avoid being the next Crime and Punishment, I’ll just put the …

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Who gave the turrets steroids?

In Patch Notes by MindWalker Games

We’ve got a new feature in the works, called Frenzy mode, and it really feels like the missing piece in our tower defense/fps chimera. For 10 glorious seconds, you get to be a true commander, …

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New build – big bug fix

In Patch Notes by MindWalker Games

Hello everyone! We discovered a bug related to enemy scaling, making the higher difficulty levels much harder than intended. This has now been fixed, and we wanted to get this live as soon as possible. …

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Name your turrets, new UI, custom loadouts and more

In Patch Notes by MindWalker Games

Beta is now live! LOTS of improvements. – Complete UI overhaul– Changed difficulty level names– Overhaul of modification system– Added naming support for turrets– Added custom loadout option (purchasable from store)– Capped structure stun time …